Main Data Types and Data FilesΒΆ
There are three main types of entities in GraspIt!. The first one is a Body, which is characterized by having some geometry (a shape), a transform (its position) and material properties (such as friction coefficient). The second one is a Robot, which is comprised of multiple Bodies (such as its links) as well as information on kinematics, actuation, etc. Finally, a World groups together instances of the other classes and places them in the correct positions relative to each other. Each of these classes has its own data file format, which GraspIt! can load (but, with the exception of the World, not save to). We will detail all of them in this section.